Post by drazzl on Apr 8, 2015 4:27:45 GMT
Treasure Hunter give a 100% boost in gold earned from missions. Scavenger gives a 100% boost to GR earned from missions. These bonuses stack.
First off, you must have an Inn at level 3 to make this work. This will award you about a half dozen missions per day that award gold usually worth 250-500 gold in total. At optimal conditions, this will be around 1k gold a day with some variance say from 800-1.5k per day. You don't control missions that award GR, they're random. You'll usually get 3-4 solo missions a day that award 36-45 GR. But once or twice a week you'll get a mission for 175-300 GR.
It is incredibly helpful to have Harrison Jones as a follower. You earn him from doing all 6 of his dailies. He is a Treasure Hunter, very handy, but his mentor ability is broken and massively speeds up your ability to get your operation running. When executed properly, Harrison Jones and a level 90 toon doing max xp missions, can get a follower to level 100 in 1-2 days as opposed to 5-7. Since you'll recruiting over a dozen level 90 followers from your inn, this greatly eases implementation.
Ok, basic number crunching:
There are 60 possible missions that award gold. There is roughly a 1/3 even split between these missions using 1, 2 or 3 followers. Below is the total counters used by all of these missions. This will give you a sense of which abilities are more commonly used.
Wild Aggression: 22
Massive Strike: 21
Group Damage: 9
Magic Debuff: 12
Danger Zones: 18
Minion Swarms: 17
Powerful Spell: 14
Deadly Minions: 11
Timed Battle: 13
On the GR mission side of things, there are only 20 missions in total. 14 of these are solo missions, 4 are 2-man and 2 and 3-man. As such, we will need far fewer followers with this trait because there are fewer group quests and about 50-60% fewer are given a day. The breakdown these by counters (note the lack of Deadly Minions counter).
Wild Aggression: 2
Massive Strike: 6
Group Damage: 6
Magic Debuff: 5
Danger Zones: 4
Minion Swarms: 3
Powerful Spell: 2
Deadly Minions: 0
Timed Battle: 4
On to the heavy number crunching:
To customize my group, I wanted to establish some ratios based on this math. First, all of my Garrisons use a Barracks so raise my Follower cap to 25. Since I use roughly 5 followers assigned to buildings for work orders, I set 20 Followers as my parameter for figuring out my roster. Second, Since gold missions are about twice as common, I want a 2:1 ratio of followers with the Treasure Hunter/Scavenger trait. I set this as 13:7. This means I have 13 Treasure Hunters with 26 traits in total and 7 Scavengers with 14 traits in total. From there I want to set the breakdown of abilities to fit inside these caps while keeping close to the ratios.
For Treasure Hunters, it looked like this:
Wild Aggression: 2 (though this is larger then the ratio requires, there are 2 missions that requires 2 followers with this trait and thus makes an exception)
Massive Strike: 2
Group Damage: 2
Magic Debuff: 2
Danger Zones: 2
Minion Swarms: 1
Powerful Spell: 1
Deadly Minions: 2
Timed Battle: 2
Scavengers looked like this:
Wild Aggression: 1
Massive Strike: 2
Group Damage: 2
Magic Debuff: 3
Danger Zones: 2
Minion Swarms: 1
Powerful Spell: 1
Deadly Minions: 0
Timed Battle: 2
At face value, this is fairly simple, but it gets more complicated, and so we dig a bit deeper. Most missions require as many counters as there are followers needed, so a simple 1:1 ratio with no complications. However, several missions of each type require more counters then there are followers. When this happens you can look to make up this difference by getting lucky on other combat related traits, or look for followers who have the needed counters. I listed all of these missions and then looked for common combinations to minimize the number of followers I'd need to have specific combos for.
For Scavengers, you need 3 followers to have specific combinations. These are simpler and more forgiving missions.
Danger Zones/Timed Battle
Massive Strike/Magic Debuff/Powerful Spell/Timed Battle (1 follower only needs to have any 2 of these counters, I listed it this way so there'd be more flexibility on finding a suitable follower)
Massive Strike/Group Damage/Minion Swarms (as above, 1 follower needs to have any 2 of these counters)
Treasure Hunter is more severe as there are more group missions requiring more counters.
Wild Aggression/Massive Strike
Danger Zone/Timed Battle
Danger Zone/Powerful Spell
Group Damage/Minion Swarms (a difficult combo to get)
Massive Strike/Timed Battle
Magic Debuff/Minion Swarms (a difficult combo to get)
These combos are quite unforgiving in some cases though. For example, you'll notice that there 2 specific combinations using Timed Battle, and only Timed Battle traits needed for the Scavenger team. You have more leeway when it comes to Danger Zone though as you can using the Dancer mission to award a follower with this counter and avoid having to worry about getting rng to give you the specific counters.
A few last notes:
If you're raiding, you obviously want to make sure you have the proper combinations for your raid gear missions. At which point I direct you to this WoWHead guide where you can use the same 3 followers to tackle all of those missions (hint, Garona is op).
If you want to get side missions like the ones that award Primal Spirits, those are much more stringent requiring all followers to provide 2 relevant counters, so much more specific combos get tossed in.
Lastly, you don't need to go so over the top getting all the exact combos I've laid out. Getting even in the ballpark of the ratios will yield quite a bit. The optimal setup I've outlined will promise maximum stacking of bonuses on rewards for all missions and 100% success rate. If you're willing to compromise, you'll save yourself a lot of headache getting things perfect.
First off, you must have an Inn at level 3 to make this work. This will award you about a half dozen missions per day that award gold usually worth 250-500 gold in total. At optimal conditions, this will be around 1k gold a day with some variance say from 800-1.5k per day. You don't control missions that award GR, they're random. You'll usually get 3-4 solo missions a day that award 36-45 GR. But once or twice a week you'll get a mission for 175-300 GR.
It is incredibly helpful to have Harrison Jones as a follower. You earn him from doing all 6 of his dailies. He is a Treasure Hunter, very handy, but his mentor ability is broken and massively speeds up your ability to get your operation running. When executed properly, Harrison Jones and a level 90 toon doing max xp missions, can get a follower to level 100 in 1-2 days as opposed to 5-7. Since you'll recruiting over a dozen level 90 followers from your inn, this greatly eases implementation.
Ok, basic number crunching:
There are 60 possible missions that award gold. There is roughly a 1/3 even split between these missions using 1, 2 or 3 followers. Below is the total counters used by all of these missions. This will give you a sense of which abilities are more commonly used.
Wild Aggression: 22
Massive Strike: 21
Group Damage: 9
Magic Debuff: 12
Danger Zones: 18
Minion Swarms: 17
Powerful Spell: 14
Deadly Minions: 11
Timed Battle: 13
On the GR mission side of things, there are only 20 missions in total. 14 of these are solo missions, 4 are 2-man and 2 and 3-man. As such, we will need far fewer followers with this trait because there are fewer group quests and about 50-60% fewer are given a day. The breakdown these by counters (note the lack of Deadly Minions counter).
Wild Aggression: 2
Massive Strike: 6
Group Damage: 6
Magic Debuff: 5
Danger Zones: 4
Minion Swarms: 3
Powerful Spell: 2
Deadly Minions: 0
Timed Battle: 4
On to the heavy number crunching:
To customize my group, I wanted to establish some ratios based on this math. First, all of my Garrisons use a Barracks so raise my Follower cap to 25. Since I use roughly 5 followers assigned to buildings for work orders, I set 20 Followers as my parameter for figuring out my roster. Second, Since gold missions are about twice as common, I want a 2:1 ratio of followers with the Treasure Hunter/Scavenger trait. I set this as 13:7. This means I have 13 Treasure Hunters with 26 traits in total and 7 Scavengers with 14 traits in total. From there I want to set the breakdown of abilities to fit inside these caps while keeping close to the ratios.
For Treasure Hunters, it looked like this:
Wild Aggression: 2 (though this is larger then the ratio requires, there are 2 missions that requires 2 followers with this trait and thus makes an exception)
Massive Strike: 2
Group Damage: 2
Magic Debuff: 2
Danger Zones: 2
Minion Swarms: 1
Powerful Spell: 1
Deadly Minions: 2
Timed Battle: 2
Scavengers looked like this:
Wild Aggression: 1
Massive Strike: 2
Group Damage: 2
Magic Debuff: 3
Danger Zones: 2
Minion Swarms: 1
Powerful Spell: 1
Deadly Minions: 0
Timed Battle: 2
At face value, this is fairly simple, but it gets more complicated, and so we dig a bit deeper. Most missions require as many counters as there are followers needed, so a simple 1:1 ratio with no complications. However, several missions of each type require more counters then there are followers. When this happens you can look to make up this difference by getting lucky on other combat related traits, or look for followers who have the needed counters. I listed all of these missions and then looked for common combinations to minimize the number of followers I'd need to have specific combos for.
For Scavengers, you need 3 followers to have specific combinations. These are simpler and more forgiving missions.
Danger Zones/Timed Battle
Massive Strike/Magic Debuff/Powerful Spell/Timed Battle (1 follower only needs to have any 2 of these counters, I listed it this way so there'd be more flexibility on finding a suitable follower)
Massive Strike/Group Damage/Minion Swarms (as above, 1 follower needs to have any 2 of these counters)
Treasure Hunter is more severe as there are more group missions requiring more counters.
Wild Aggression/Massive Strike
Danger Zone/Timed Battle
Danger Zone/Powerful Spell
Group Damage/Minion Swarms (a difficult combo to get)
Massive Strike/Timed Battle
Magic Debuff/Minion Swarms (a difficult combo to get)
These combos are quite unforgiving in some cases though. For example, you'll notice that there 2 specific combinations using Timed Battle, and only Timed Battle traits needed for the Scavenger team. You have more leeway when it comes to Danger Zone though as you can using the Dancer mission to award a follower with this counter and avoid having to worry about getting rng to give you the specific counters.
A few last notes:
If you're raiding, you obviously want to make sure you have the proper combinations for your raid gear missions. At which point I direct you to this WoWHead guide where you can use the same 3 followers to tackle all of those missions (hint, Garona is op).
If you want to get side missions like the ones that award Primal Spirits, those are much more stringent requiring all followers to provide 2 relevant counters, so much more specific combos get tossed in.
Lastly, you don't need to go so over the top getting all the exact combos I've laid out. Getting even in the ballpark of the ratios will yield quite a bit. The optimal setup I've outlined will promise maximum stacking of bonuses on rewards for all missions and 100% success rate. If you're willing to compromise, you'll save yourself a lot of headache getting things perfect.