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Post by lightpenguin on May 6, 2014 12:13:34 GMT
Geeze, why didn't we think of using this strat? www.youtube.com/watch?v=glGmkCd9s18Ten, I'd love to see your breakdown of their attempt. Anything of note aside from Vengeance Whoring and all the Stuns?
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Post by Deleted on May 6, 2014 19:28:45 GMT
I can't even begin to dissect that. I can't see how they kept up with the healing for such giant pulls or had the dps to take them down in mere seconds. I know what they did is reliant wholly on a monk tank with an engineering speed boost and I imagine a huge mastery build to stagger the damage, but I can't really guess at more. Perhaps Manila who has monk tank experience can say more. I couldn't identify a lot of the tank abilities going on since I don't play the class.
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Post by lightpenguin on May 7, 2014 1:01:04 GMT
The reports I read are as follows:
-Vengeance is the old pre-SoO-nerf vengeance, so it grows forever, not just to HP cap. That's the Vengeance whoring like standing in TWO fires while fighting multi packs of mobs. He looks to be doing ~450K HEALING per second (the healer is only around 200k) and around the time of the Herod fight he's doing 570K dps. Broken.
-They're taking full advantage of monk kiting. Keg Toss is by far the best tank pull mechanic out there, he's throwing that on a group, and then running away while the dps slows and burns the mobs down (notice how the dogs don't show up during that archer pull? already burned while he was running). No tank ability except for Keg Toss would hold threat that well on that little.
-Expertly timed Everything. This is Method, debatably the best players in the game. You can see the milliseconds where stuns fall and the monk's hp melts (and his vengeance skyrockets) followed by more stuns and getting melted by his AoE in return. Full heals come just as the stuns wear off, that's perfect communication between the healer's timing of a spell and when the mobs will get their first swing in. Check this note out:
"If anyone is curious why he pops the Salyin Warscout before the trash before the last boss, it's to get him out of combat so he can switch his tier 1 talent. His original three rolls from celerity gets switched to Momentum, refreshing his roll stacks back up to 2."
Like I said, Experts.
Also keep in mind that when your run lasts less than 3 minutes, bloodlust and other big cooldowns last a large percentage of the dungeon.
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